Until I get a decent video recorder, the most useful information I can post after a drunken GT outing is likely unit by unit performance reviews. So, here it is for the Bash.
Waywatchers-
One five pack was extremely versatile, without being over the top. They chipped at knights and hunted down war machines, which is exactly what I brought them for. Scouting let me hose other people's vanguarding, which was also very clutch. These guys were, once again, solid performers in every game.
Treewoman-
While I knew this model would be good against elves, I did not expect Strangleroot to be as productive and I was continually impressed at her ability to hold the line. Against Empire, she ate a unit of flagellants. In two games against dark elves, she held up entire flanks on her own while clearing out many threats. In losing efforts, she still pulled her weight, helping me secure a draw against Filip and threaten the dwarf player in various ways. I think I have to reconsider her in the present meta, especially now that Wild Riders are filling in for the knight killing role I was used to using her for in the prior book. And when teamed with a High Mage for Walk Between Worlds and Apotheosis, she just performs that much more amazing.
Wild Riders-
These guys pretty much did what they usually do, sealing games against Empire and Dark Elves for me. I positioned them a bit wrong against Filip, but outside of that, they were the ultimate fire and forget missile in the army. I do think with all of the big stuff in this army, I could have dropped one unit for some sisters, but I have zero complaints.
Glade Guard-
I really felt like at times that I simply had too much shooting in my army. The problem is, nothing else in core troops even comes close to them in terms of performance. The Eternal Guard are an ok tarpit, but I lack the ethical dubiousness to conga line them like I should at times and they just die to armored enemies. Glade Riders are just.... terrible, though the objective based nature of that event means I will run them at Paul's CoC next month. And Dryads.... well, yeah. So I am at this weird place where I feel I have too much shooting, but taking anything else is just spotting my opponent 300 points. I will have to contemplate this....
Waystalker-
One single stalker is always a great choice. He can snipe out champs to clear the way for the dragon to do work, scout to give me vanguard defense, chip wounds off of wizards and BSBs, and act as late game chaff to protect the archers. This guy did something useful every game, even against chaos and dwarves. I think any more than one is a waste, but one of these is a dynamite utility unit.
Stag Rider BSB-
I was worried about the reduced ward save (AoD had to go to the dragon rider), but the fact is that with the Treewoman, Unicorn, and Dragon out there, this guy was so far down everyone's list that it did not matter. I was not as good at getting him in this weekend, but when he did it was decisive. I probably would have been better served by doing a moonstone on foot BSB, but the stag looks great and its really fun to use. Outside of one positioning error against Filip, it did ts job all weekend.
Unicorn-
Word is kind of out on her, so she did not see as much action, but she still was dominant. The only time I lost her was against the dwarf player (who rolled 11 on a charge to flank her with slayers), but that game was a lost cause anyhow. Having the dragon on the table takes a lot of heat off of her and she combos amazingly well with the treewoman. All told on the weekend, she bagged a Tz Warshrine, Cold One Knights, two bolt throwers, and a gyro copter. And, oh yeah, she also cast a lot of spells. Once again, she was the star of the army.
Dragon Lord-
After WCGT, I had more experience under my belt with this guy, though I was still at a loss at what to do with him at times, mostly due to the frail nature of the rider. Obsidian Blade was clutch again, giving me real threat against the numerous 1+ armor guys I faced. The dwarf game made him a big liability, but he did manage to at least see combat. The biggest issue with him is that he just cannot compete with less expensive combat lords from the chaos books, but in the games against T3 armies, he facerolled his way through the ranks. His best two games were against Donavan and Manual, where he laid waste to armored cavalry and rampaged in the rear ranks of armies. The biggest bonus he brings to the table is taking heat off of the other big solo models I run, so I guess he was a net positive. Tack on the ludicrously good paint job my wife did on him, and I am loath to leave him home. I do think I need to find a good unit to pair with him, like warhawks or Sisters, though.
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