After a couple weeks to decompress and barely escape the Texas flooding, I figured I would update this with my general thoughts about Paul's CoC. Most of what I have to say about this event has more to do with the event itself, rather than my personal experiences in the games. As such I think I am going to do a series of posts talking about individual events I have attended over the last couple years and their various pros and cons. This post will instead talk about my personal experiences in the games at the event. It is sufficive to say that several things are going to relate to the quirks of this event and some of the brief battle recaps are going to talk about some things that are really event related. This is somewhat unavoidable. Most of it will be confined to the game three discussion.
Our Friday was spent with the Texans, getting drunk at breweries all afternoon and going out to eat at some place that was basically a shack with fried shrimp for sale. The wife got to see enough of the French Quarter to satisfy her curiosity and we opted to get a decent nights rest to counter the jet lag.
Game 1- John Klauk w Tomb Kings
John's list was basically Settra with some chariots and a couple blocks and casket to bolster him. The scenario involved capturing tokens with core banner units, which I was ready for. Short version of this game is that John was a nice guy with a well painted themed army, but was just not ready for how fast I was all over him. He also had some horrendous luck, culminating in Settra being physically beaten down by Eternal Guard in the Venom Thicket. The eagle was surprisingly clutch in this game, blocking the mega chariot unit until Orion could deal with it in combat. Other than some really bad rolls on charges, this game was pretty much just me swarm charging things.
So, 20-0 win for me. Elsewhere, my wife used her no magic nurgle daemon army to dismantle a poor unsuspecting dark elf player with similar results.
Game 2- A Dwarf Player, who's name escapes me
Ok, dwarves are an army I hate to face but this was by far the tamest dwarf army I had ever seen. He had no war machines beyond a pair of plain jane organ guns, which I deleted almost immediately. His copters ended up getting chased down by my Sisters. His main block with the super killy Lord on a trash can lid ended up eating a combined charge from Orion, my BSB, and the Eternal Guard. Much to his dismay, I put the BSB up against his General in the challenge, which negated most of his tricks (no S8 D6MW, no 3+ ward) and chewed him up in two rounds of combat. This freed up Orion to mow down 10+ stunties a round on his own and secured me the win.
Another 20-0 win! Elsewhere, my wife managed to snatch defeat from the jaws of victory by throwing six dice at her one spell and losing her Papa Nurgle against a mixed god DoC army, losing 9-11.
Game 3- Cheaty McCheaterson w Lizardmen
I am not going to dignify this game by describing what happened, beyond that it mostly involved me shooting up skinks and Orion skunking a knight bus while all the other guy did was 6 dice Kroaks spell from flying skink delivery systems all game long. What I am going to mention is how 6 different people _including the TO_ came up to warn me that this guy was a known cheater. Knowing this in advance, I watched his dice rolls and basically let him get away with minor stuff and only called him on things when it mattered, mostly because I was having a good day one and did not want to spoil it by having a giant argument with some guy who obviously cared more about winning than I did. What I did not catch was that he had provided me with no copy of his army and had taken it upon himself to add extra models to all his units, most critically his Cold One Rider bus, which Orion would have decimated early enough to finish tabling him if it had contained the correct number of models. I also would have not had to spend extra rounds mopping up skink units that magically doubled in size.
Now, this was the TO's first major event, so I do not want to bag on him. We all make errors running these things and stuff happens. Having said that, if you have a known cheater playing an out of town guy, maybe someone should verify he is not doing the same cheats in this game that he had already been busted for in prior events, if you are even going to let him into the tournament. Worse still, I never should have been paired against this guy in the first place as he entered the round with 20 BP and I had the full 40. Worse than that, had this guy not dropped (he got wind he was about to be busted for the extra models thing by someone else) out after our game, he was about to be paired up with someone with 48 BP in that round where he would have only had 28. I am not sure how the pairings were being done, but post round 2 is should have been raw BP and most assuredly so by round 4. The pairings thing would continue to be.... odd... all weekend.
Anyhow, despite rampant cheating and all that other jazz, I pulled a 12-8 win out of my butt. My wife had similar luck and score defeating a wood elf player running a pretty much stock net list. I guess all the beatings she put on my woodies paid off.
Saturday Night-
We went en masse to a nicer restaurant and talked nerd and warhammer. The slipped disk and general jet lag meant getting to bed early, though. Over dinner, Julian (the French Texan) gave me the rundown on the list cheating thing and we talked about how the pairings were wonky. I resolved myself that I had a decent shot at doing well, as long as I didn't pull any of the Dwarf Juggernaughts that were all sitting near perfect (due to the scenario designs).
Game 4- Peter Reese w 40k Dwarves
Shit. Well, lets see.... two cannons and two organ guns that reroll everything and mostly hit on 2s... the unkillable lord... 3 copters for objective claiming and denial.. and one whole hill to hide behind. Yeah, I am screwed. With the tournament letting copters score and every models that could have a gun in its hands being equipped with one, this was a no holds barred ass whooping with zero chance of pulling anything out of it. The game was effectively sealed when Orion poked his head out to try and pick off a chopper only to eat the dirt from a single cannon ball. There was just no way I was going to win against this army and my normal strategy of playing for the draw was rendered pointless due to the gyros being able to claim table corners.
I salvaged one BP out of this debacle, which is one more than I expected. I think Peter was antsy about me hiding all game because he bad game voted me for some reason, which is the first one I can ever recall getting in a GT. Interestingly, my bad game vote of him (for comp which the packet said reflected on those votes, Peter was a perfectly nice guy to play) got overturned by the TO when scores were finalized without them ever even discussing it with me. Finally, this is another pairing head scratcher, because I entered this game with 52 BP and Peter came in with a perfect score. My spidey sense was tingling a bit at this point.. Elsewhere, the wife fought to a bloody draw against a skaven army.
Game 5- Richard Vogt w Undead Legions (aka Marching Tomb Kings with some Ghouls)
Three big blocks, some war machines, and a little chaff. At least our BP were close this time and Richard was a really great guy to play. I jumped out early, dusting off his war machines but over exposing one of my archer units as a result. While my wild riders were able to destroy his ghoul unit and the escape to safety, I was unable to get real pressure on his main Tomb Guard unit early enough with Orion to be as aggressive as I wanted. Richard played tough and pulled what looked like an early route into a narrow loss for himself. He was by far the best game I had all weekend and I felt like our armies were well matched.
I walked away with a 12-8 win and gave Richard a well deserved best game vote. My wife ate another narrow loss to a Night Goblin gunline running billions of great weapon heroes, which she was not familiar with facing, so while I ended on a major positive, she ended on a tad of a downer.
Results-
To no one's surprise, the Texans cleaned house with Julian taking overall and Justin nabbing Best General. Despite decent painting and a 4-1 record, I ended up a disappointing 15th, from a combination of the one bad game vote and some odd paint scoring (more on that in the event review post later) and my wife came in a few places back. I did the best on Battle Points of all the wood elves, in a field rife with Dwarf Gunlines, while rocking Orion, so I am pretty happy with how I did. I was just a little salty about playing a known cheater I never should have been paired against and likely being paired up against the toughest army in the room the round following. The scoring and pairing oddities added to that non-plussed feeling. The Texans were awesome to hang out with and I in no way regret going to this event, but its not one I will be coming back to for a variety of reasons.
Unit by Unit Breakdown-
Eagle-
Strangely, this guy was more productive than he normally is, but that may have been due to all of the other fast threats in my army and not needing him very often. He ended up basically winning the first game for me and the worst game he had was dying to copters while cowering behind a building in game four. I think his appearance helps my painting score, so I guess I will try and keep him for now.
Wild Riders-
Another day at the office. The charged, stuff died. I don't think they let me down at all this weekend.
Sisters of the Thorn-
Amazingly enough, I did not miss having extra magic and my phases were productive with just these two units. They also did well in their combat role, engaging isolated chaff and monsters in multiple games. I forgot how much fun these five packs are.
Eternal Guard-
Again, they did what was expected. That is to say, sat in a Venom Thicket and secured objectives. Their major moment of glory was punking Settra in game one, but they did their task dependably all weekend.
Glade Guard-
Despite the guy plopping almost 20 extra skinks on the table beyond what he should have, they still erased an entire skink cloud in two and a half turns. They also ganked war machines fairly quickly, aside from the game 4 guy with the ward banner. Very solid performance against less than ideal targets all weekend.
Glade Riders-
I brought them to help with objectives and they did just that. Aside from that one task, they were pretty much a non factor but people did over react to their ambush potential. Unless an event goes nuts with the objectives again, there is not a lot of chance I will use these guys very often, though.
Stag BSB-
I threw her away needlessly a couple games, but when I didn't she really came through for me. She tied down a giant skeleton block, beat down a dwarf lord, and killed some salamanders, among other things. Very solid weekend from her.
Orion-
I brought him to fight with, but often I was stuck just shooting with him for various reasons. Sometimes people just did not want to engage him. Sometimes, the deathstar was just to big to engage late game. Sometimes they had more guns than the entire state of Texas and he had to hide. When he did fight, he was effective and decisive, but he was not as fun or versatile as the Dragon Lord. I probably could and should have been more aggressive with him.